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flkatck.c
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C/C++ Source or Header
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2000-04-04
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12KB
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375 lines
/***************************************************************************
Flak Attack/MX5000 (Konami GX669)
Driver by:
Manuel Abadia <manu@teleline.es>
TO DO:
-What does 0x900X do? (Z80)
***************************************************************************/
#include "driver.h"
#include "cpu/z80/z80.h"
#include "cpu/m6809/m6809.h"
#include "vidhrdw/generic.h"
/* from vidhrdw/flkatck.c */
int flkatck_vh_start(void);
void flkatck_vh_screenrefresh(struct osd_bitmap *bitmap,int fullrefresh);
WRITE_HANDLER( flkatck_k007121_w );
WRITE_HANDLER( flkatck_k007121_regs_w );
extern unsigned char *k007121_ram;
extern int flkatck_irq_enabled;
/***************************************************************************/
static void flkatck_init_machine( void )
{
unsigned char *RAM = memory_region(REGION_SOUND1);
int bank_A, bank_B;
bank_A = 0x20000 * 0;
bank_B = 0x20000 * 1;
K007232_bankswitch(0,RAM + bank_A,RAM + bank_B);
}
static int flkatck_interrupt( void )
{
if (flkatck_irq_enabled)
return HD6309_INT_IRQ;
else
return ignore_interrupt();
}
static WRITE_HANDLER( flkatck_bankswitch_w )
{
unsigned char *RAM = memory_region(REGION_CPU1);
int bankaddress = 0;
/* bits 3-4: coin counters */
coin_counter_w(0,data & 0x08);
coin_counter_w(1,data & 0x10);
/* bits 0-1: bank # */
bankaddress += 0x10000 + (data & 0x03)*0x2000;
if ((data & 0x03) != 0x03) /* for safety */
cpu_setbank(1,&RAM[bankaddress]);
}
static READ_HANDLER( flkatck_ls138_r )
{
int data = 0;
switch ((offset & 0x1c) >> 2){
case 0x00: /* inputs + DIPSW #3 + coinsw */
if (offset & 0x02)
data = readinputport(2 + (offset & 0x01));
else
data = readinputport(4 + (offset & 0x01));
break;
case 0x01: /* DIPSW #1 & DIPSW #2 */
if (offset & 0x02)
data = readinputport(1 - (offset & 0x01));
break;
}
return data;
}
static WRITE_HANDLER( flkatck_ls138_w )
{
switch ((offset & 0x1c) >> 2){
case 0x04: /* bankswitch */
flkatck_bankswitch_w(0, data);
break;
case 0x05: /* sound code number */
soundlatch_w(0, data);
break;
case 0x06: /* Cause interrupt on audio CPU */
cpu_cause_interrupt(1,Z80_IRQ_INT);
break;
case 0x07: /* watchdog reset */
watchdog_reset_w(0, data);
break;
}
}
static struct MemoryReadAddress flkatck_readmem[] =
{
{ 0x0400, 0x041f, flkatck_ls138_r }, /* inputs + DIPS */
{ 0x0800, 0x0bff, MRA_RAM }, /* palette */
{ 0x1000, 0x1fff, MRA_RAM }, /* RAM */
{ 0x2000, 0x3fff, MRA_RAM }, /* Video RAM (007121) */
{ 0x4000, 0x5fff, MRA_BANK1 }, /* banked ROM */
{ 0x6000, 0xffff, MRA_ROM }, /* ROM */
{ -1 }
};
static struct MemoryWriteAddress flkatck_writemem[] =
{
{ 0x0000, 0x0007, flkatck_k007121_regs_w }, /* 007121 registers */
{ 0x0400, 0x041f, flkatck_ls138_w }, /* bankswitch + counters + sound command */
{ 0x0800, 0x0bff, paletteram_xBBBBBGGGGGRRRRR_w, &paletteram },/* palette */
{ 0x1000, 0x1fff, MWA_RAM }, /* RAM */
{ 0x2000, 0x3fff, flkatck_k007121_w, &k007121_ram }, /* Video RAM (007121) */
{ 0x4000, 0x5fff, MWA_BANK1 }, /* banked ROM */
{ 0x6000, 0xffff, MWA_ROM }, /* ROM */
{ -1 }
};
static struct MemoryReadAddress flkatck_readmem_sound[] =
{
{ 0x0000, 0x7fff, MRA_ROM }, /* ROM */
{ 0x8000, 0x87ff, MRA_RAM }, /* RAM */
{ 0x9000, 0x9000, MRA_RAM }, /* ??? */
{ 0x9001, 0x9001, MRA_RAM }, /* ??? */
{ 0x9004, 0x9004, MRA_RAM }, /* ??? */
{ 0xa000, 0xa000, soundlatch_r }, /* soundlatch_r */
{ 0xb000, 0xb00d, K007232_read_port_0_r }, /* 007232 registers */
{ 0xc001, 0xc001, YM2151_status_port_0_r }, /* YM2151 */
{ -1 }
};
static struct MemoryWriteAddress flkatck_writemem_sound[] =
{
{ 0x0000, 0x7fff, MWA_ROM }, /* ROM */
{ 0x8000, 0x87ff, MWA_RAM }, /* RAM */
{ 0x9000, 0x9000, MWA_RAM }, /* ??? */
{ 0x9001, 0x9001, MWA_RAM }, /* ??? */
{ 0x9006, 0x9006, MWA_RAM }, /* ??? */
{ 0xb000, 0xb00d, K007232_write_port_0_w }, /* 007232 registers */
{ 0xc000, 0xc000, YM2151_register_port_0_w }, /* YM2151 */
{ 0xc001, 0xc001, YM2151_data_port_0_w }, /* YM2151 */
{ -1 }
};
INPUT_PORTS_START( flkatck )
PORT_START /* DSW #1 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
//PORT_DIPSETTING( 0x00, "Invalid" )
PORT_START /* DSW #2 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "30000 70000" )
PORT_DIPSETTING( 0x10, "40000 80000" )
PORT_DIPSETTING( 0x08, "30000" )
PORT_DIPSETTING( 0x00, "40000" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x60, "Easy" )
PORT_DIPSETTING( 0x40, "Normal" )
PORT_DIPSETTING( 0x20, "Difficult" )
PORT_DIPSETTING( 0x00, "Very difficult" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START /* DSW #3 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
PORT_DIPSETTING( 0x02, "Single" )
PORT_DIPSETTING( 0x00, "Dual" )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* COINSW & START */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN3 ) /* service */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* PLAYER 1 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START /* PLAYER 2 INPUTS */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN | IPF_8WAY | IPF_PLAYER2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 | IPF_PLAYER2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 | IPF_PLAYER2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static struct GfxLayout gfxlayout =
{
8,8,
0x80000/32,
4,
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static struct GfxDecodeInfo gfxdecodeinfo[] =
{
{ REGION_GFX1, 0, &gfxlayout, 0, 32 },
{ -1 } /* end of array */
};
static struct YM2151interface ym2151_interface =
{
1,
3579545, /* 3.579545 MHz */
{ YM3012_VOL(100,MIXER_PAN_LEFT,100,MIXER_PAN_RIGHT) },
{ 0 },
};
static void volume_callback0(int v)
{
K007232_set_volume(0,0,(v >> 4) * 0x11,0);
K007232_set_volume(0,1,0,(v & 0x0f) * 0x11);
}
static struct K007232_interface k007232_interface =
{
1, /* number of chips */
{ REGION_SOUND1 }, /* memory region */
{ K007232_VOL(50,MIXER_PAN_CENTER,50,MIXER_PAN_CENTER) }, /* volume */
{ volume_callback0 } /* external port callback */
};
static struct MachineDriver machine_driver_flkatck =
{
{
{
CPU_HD6309, /* HD63C09EP */
3000000, /* 24/8 MHz*/
flkatck_readmem,flkatck_writemem,0,0,
flkatck_interrupt,1
},
{
CPU_Z80, /* NEC D780C-1 */
3579545, /* 3.579545 MHz */
flkatck_readmem_sound, flkatck_writemem_sound,0,0,
ignore_interrupt,0 /* IRQs triggered by the 6309 */
}
},
60, DEFAULT_60HZ_VBLANK_DURATION,
10,
flkatck_init_machine,
/* video hardware */
37*8, 32*8, { 0*8, 35*8-1, 2*8, 30*8-1 },
gfxdecodeinfo,
512, 512,
0,
VIDEO_TYPE_RASTER | VIDEO_MODIFIES_PALETTE,
0,
flkatck_vh_start,
0,
flkatck_vh_screenrefresh,
/* sound hardware */
SOUND_SUPPORTS_STEREO,0,0,0,
{
{
SOUND_YM2151,
&ym2151_interface
},
{
SOUND_K007232,
&k007232_interface
}
}
};
ROM_START( mx5000 )
ROM_REGION( 0x18000, REGION_CPU1 ) /* 6309 code */
ROM_LOAD( "r01", 0x010000, 0x006000, 0x79b226fc )/* banked ROM */
ROM_CONTINUE( 0x006000, 0x00a000 ) /* fixed ROM */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the SOUND CPU */
ROM_LOAD( "m02.bin", 0x000000, 0x008000, 0x7e11e6b9 )
ROM_REGION( 0x080000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mask4m.bin", 0x000000, 0x080000, 0xff1d718b )/* tiles + sprites */
ROM_REGION( 0x040000, REGION_SOUND1 ) /* 007232 data (chip 1) */
ROM_LOAD( "mask2m.bin", 0x000000, 0x040000, 0x6d1ea61c )
ROM_END
ROM_START( flkatck )
ROM_REGION( 0x18000, REGION_CPU1 ) /* 6309 code */
ROM_LOAD( "gx669_p1.16c", 0x010000, 0x006000, 0xc5cd2807 )/* banked ROM */
ROM_CONTINUE( 0x006000, 0x00a000 ) /* fixed ROM */
ROM_REGION( 0x10000, REGION_CPU2 ) /* 64k for the SOUND CPU */
ROM_LOAD( "m02.bin", 0x000000, 0x008000, 0x7e11e6b9 )
ROM_REGION( 0x080000, REGION_GFX1 | REGIONFLAG_DISPOSE )
ROM_LOAD( "mask4m.bin", 0x000000, 0x080000, 0xff1d718b )/* tiles + sprites */
ROM_REGION( 0x040000, REGION_SOUND1 ) /* 007232 data (chip 1) */
ROM_LOAD( "mask2m.bin", 0x000000, 0x040000, 0x6d1ea61c )
ROM_END
GAME( 1987, mx5000, 0, flkatck, flkatck, 0, ROT90, "Konami", "MX5000" )
GAME( 1987, flkatck, mx5000, flkatck, flkatck, 0, ROT90, "Konami", "Flak Attack (Japan)" )